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Sprint 2 - 3D Modelling the Environments

This week's focus has mainly been on writing the design document and preparing for the alpha prototype (~2hrs). A great majority of the written sections in our proposal is complete while a large chunk of graphics remains to be developed in the coming week. The sooner the design document is complete, the better of an idea we have in how the project will turn out in the end. 

On my end, I am responsible for 3D modelling the environments that will be used in the alpha demo. These are also necessary for producing design comps. The environments will be very low poly environments using primitive shapes and basic forms to form the rooms, nothing too extravagant. Below are a few screenshots of the environments in their current state: Living Room (~3hrs) that will be played in VR and the Warehouse (~4hrs) on desktop; all modelled in Maya.


Warehouse Back Side

Warehouse Front Gate

Warehouse Top-Down View
Living Room Back View

Living Room Front View

Living Room Top-Down View


This week was challenging to manage time for working on the project as the entire team participated in the Global Game Jam as well as have other assignments due in different courses. However, despite the difficulty in allocating time, I believe the project is coming along nicely and should have a decent alpha prototype if all goes well. Despite the challenges, I'm quite pleased with how the 3D environments look so far.

In the coming week and beyond leading to the alpha's deadline, the team will be finishing writing the design document and proposal. I will be polishing the environments and creating design comps for greater visualisation of the final aesthetic.

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