This week, a large majority of both environments have been modelled (~2hrs) to their fundamentals. The main focus for me was producing the design comps, which I did by setting up a camera in one angle of the environment that captures a scene from the wireframe. All objects in that shot are UV mapped (~4hrs) then brought to Substance Painter for texturing and rendering (~7hrs). The final results are seen below. The warehouse will contain a wide space for the user to work with. The green platform as seen on the right-hand side of the design comp is a dropbox for them to deliver the correct components, which are found in the scaffolded aisles. These aisles are labelled by the icon by its front, which determines what parts for which piece of furniture is found. The living room has a more simple design that will probably be tweaked and improved over time. Boxes containing the building components sent from the warehouse and are delivered through the chimney. Both of these desi...
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