For the first sprint, I looked into possible control schemes that could be used with A-Frame, then at existing libraries for implementing these controls, and physics systems that could be implemented in A-Frame. As the initial idea is to have the finder use desktop, we want to support keyboard and mouse, as well as controller (the standard PS/Xbox configuration) based interaction. Since we were not sure whether A-Frame supports controllers by default I set out to find out what level of support was integrated, and what libraries could be used for controller support. The first step was checking the A-Frame documentation on Interactions and Controllers . Here I learned that A-Frame fully supports all common VR controllers, but it only supports conventional controllers through custom controllers, however, the library aframe-extras includes code for working with game-pads. Since implementing our own code for controllers will be time consuming and the A-Frame documentation recommends