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Sprint 1 - Research on 3D assets and Environment

It has been established that this VR experience will take place in two different locations by two different users. The warehouse location in for resource gathering, and another location for building. As the primary 3D artist on the team, I've done research on what kind of furniture to use for the context of the experience. I took into account the difficulty of the building process as well as the theme they impose. As a result, it's been decided that a Living Room is the ideal location for a building environment.

I believe that as the experience is more visceral and genuine if the actions you perform match the environments you are in. As such, building simple furniture such as chairs, tables, or shelves make more sense if they are done within the environment they end up inhabiting. Below are a few reference images that I reviewed.

     

    

There's a mix of clean, fancy rooms, and messy ones that I looked at for diversity. From my research, the fancier rooms are what interior designers consider proper living rooms while the messier ones are what real people have in their living rooms. Upon investigating them, I found recurring pieces of furniture that can be found in them. These include Sofas, Chairs, Coffee Tables, Lamps, and a Cabinet.

Following these elements, I looked to IKEA for 3D models of the furniture in their catalogues as well as instructional manuals to how to put them together. Polatis is a website that has a wide library of 3D models from IKEA  where I can freely download OBJ files. As for the instructional manuals, the IKEA website has them available for free to download, which is convenient and helpful.

Furniture that I think will be simple to implement into the scope of our project are as follow:

  1. HEMNES Coffee Table: Model Assembly
  2. INGOLF Chair: Model Assembly
  3. HEMNES Bookshelf: Model Assembly

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