I finished up on some graphical elements for the user interaction specification component of the proposal due this coming Friday. This includes the storyboard panels and the physical layout diagram.
As I was researching Oculus Rift physical setups, I had to determine how many sensors we would need for our game. I believe that 2 sensors will be sufficient, since we do not need a true 360 degrees experience as the Builder player will primarily be focused on the 180 degree space in front of them (i.e. the fireplace, the TV, and building the furniture). Our game is not an action packed game with any running or shooting. Of course, the player will still be able to fully look around but they shouldn't have a great need to move in the other 180 degrees of space. This would also take into consideration accessibility to our game, because it costs extra to buy a third sensor (the Rift only comes with 2) as well as requiring adapters and wire extensions.
I spent about 4 hours researching and creating the diagram for the physical set up. The set up for the desktop browser Finder player is fairly straightforward with only an addition of a game controller.
Below is a diagram of a possible physical layout if both players are playing in the same room.
Some resources for the VR physical set up include:
https://forums.oculusvr.com/community/discussion/66062/how-many-sensors-should-i-use
https://riftinfo.com/best-oculus-rift-360-setup-for-amazing-tracking
https://www.roadtovr.com/oculus-rift-room-scale-tracking-setup-guide-easiest-no-drilling-holes-cheapest/
https://www.reddit.com/r/oculus/comments/a6t1sq/best_2_sensor_setup_for_360/
I created all the storyboard panels ("wireframes") for the user interaction specification document using Adobe Photoshop. It took approximately 3 hours to design, create, and write descriptions for each of the 11 screens.
The images below illustrate the general interaction goes from both players pressing "ready" at the start screen to the completion of the furniture piece in the Living Room and the ability to play again by selecting a new furniture to build from the catalogue.
As I was researching Oculus Rift physical setups, I had to determine how many sensors we would need for our game. I believe that 2 sensors will be sufficient, since we do not need a true 360 degrees experience as the Builder player will primarily be focused on the 180 degree space in front of them (i.e. the fireplace, the TV, and building the furniture). Our game is not an action packed game with any running or shooting. Of course, the player will still be able to fully look around but they shouldn't have a great need to move in the other 180 degrees of space. This would also take into consideration accessibility to our game, because it costs extra to buy a third sensor (the Rift only comes with 2) as well as requiring adapters and wire extensions.
I spent about 4 hours researching and creating the diagram for the physical set up. The set up for the desktop browser Finder player is fairly straightforward with only an addition of a game controller.
Below is a diagram of a possible physical layout if both players are playing in the same room.
Some resources for the VR physical set up include:
https://forums.oculusvr.com/community/discussion/66062/how-many-sensors-should-i-use
https://riftinfo.com/best-oculus-rift-360-setup-for-amazing-tracking
https://www.roadtovr.com/oculus-rift-room-scale-tracking-setup-guide-easiest-no-drilling-holes-cheapest/
https://www.reddit.com/r/oculus/comments/a6t1sq/best_2_sensor_setup_for_360/
I created all the storyboard panels ("wireframes") for the user interaction specification document using Adobe Photoshop. It took approximately 3 hours to design, create, and write descriptions for each of the 11 screens.
The images below illustrate the general interaction goes from both players pressing "ready" at the start screen to the completion of the furniture piece in the Living Room and the ability to play again by selecting a new furniture to build from the catalogue.
(Repeat steps of communicating instructions and combining pieces until furniture is complete)
Other things I did this week include putting the design document and user interaction specification document together, formatting them, updating tasks and adding new weekly tasks to the GitHub project (~2.5hrs).
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