Skip to main content

Alpha Presentation and Sound Libraries

Up until the Alpha presentation on Friday, I worked on bringing in Maxime's Living Room environment obj-model into Mitchell's A-frame prototype. This required importing the obj, positioning it appropriately, setting materials, and adding some lights into the scene (~2hrs). There were some issues at first with the model being small enough but feeling very cramped; there was not enough space to really build furniture. This model will need to be adjusted in the near future to fix this. Another issue was that the materials were not loading properly and adding lights turned everything black. Some experimentation with the light types, positioning, and intensity helped to solve this to be sufficient enough for the Alpha prototype, which can be seen in the image below.


I also worked on helping to try debug the code for the snapping function (~2hrs), which involves a snap to the correct position when two furniture pieces collide at the appropriate location (i.e. table leg touches the join position of the table top). JavaScript and A-frame are very finicky, and the console log messages were quite vague.

During the reading week, my main goal is to find sound effects for the game and to create a looping soundtrack for both environments. A big challenge I had this week is that it is Reading Week and I originally had a lot planned, some of which unfortunately had to be cancelled due to the amount of homework assigned.

I also looked into sound effect libraries for ambient sounds and other noises that would be relevant to our game (~2hrs). Some resources I found for free sound effects include:
https://www.freesfx.co.uk/sfx/wood
https://www.freesfx.co.uk/sfx/metal
https://www.freesfx.co.uk/sfx/weld
https://www.zapsplat.com/sound-effect-category/factory-and-warehouse/
https://www.zapsplat.com/?s=living+room&post_type=music&sound-effect-category-id=

Comments

Popular posts from this blog

[FINAL] - Where to find our game

Hello future builders, we're 3 programmer-artists that make up the Seismic Octopus team: Mitchell Koch - lead programmer, game tester, researcher  Priscilla Lo - project manager, sound design, lead 2D artist, programmer, documentation  Maxime Vincent - lead 3D artist, lighting designer, game tester We finished this course in May 2020 with a final release of Build-a-Furniture available on GitHub: https://github.com/Areizza/Build-a-Furniture Although this semester was full of hardships and unprecedented times near the end, we got through it together and are proud to present our simple web-VR game. Check it out and let us know what you think! :)

Catalogue, Sound Effects, JSON for Instructions

This week I updated the image for the catalogue and added it to the Living Room environment as an image plane (~2hrs). I am currently adding smaller clickable planes on top of it to represent the different furniture options to choose to build. A screenshot of this can be seen below. I also looked for some sound effects to use for user feedback (~2hrs) when pieces are combined together correctly, incorrectly, pieces are dropped, etc. These sound files have been added to the shared drive and will be implemented in the code in the next few days. Some example sounds can be listened to at the following links: https://freesound.org/people/NenadSimic/sounds/150879/ https://freesound.org/people/grunz/sounds/109662/ https://freesound.org/people/GabrielAraujo/sounds/242501/ https://freesound.org/people/kirbydx/sounds/175409/  I also worked on adding JSON for the builder.js and finder.js files to store the required information for the instructions (~1hr). An example o...

Building the Shelf and Chairs

With the final submission looming closer, most of my effort was directed at replacing some hard-coded game-play functionality with dynamic data from the Builder and Finder systems (~3 hours), assisting my team with issues they encountered (~2-3 hours), and getting the shelf and chair ready to be built by the players (~8 hours). The Builder and Finder systems still had a few hard-coded values from the Beta build of the project that were specific to constructing the table, so I worked on replacing those with the data that is contained in the instructions arrays that Priscilla and Maxime created this week.  I was initially have problems accessing this array before I discovered that JavaScript arrays can be accessed by string, which simplified it a lot.  Below is an example of the before and after of this process. // Before socket . on ( 'setFurn' , function ( data ) { this . current = data . id ; // Where data.id was always "table" this . step = ...