This week, the team presented our proposal for our project as well as demonstrated the alpha build. In its current state, the living room and warehouse environments are at their most primitive states and will be developed further over time. In future plans, I will have to redesign the living room to allocate more space to the user. It's currently too small and claustrophobic, which makes it difficult for a VR user to have enough building space.
I spent the days prior to the presentation polishing the design comps then producing OBJ files of the environments to insert into A-Frame. I did this by going back and forth between a-frame and Maya and resizing the scene until it was the ideal size. This way, Mitchell is able to simply drag and drop the obj into the project without having to tweak the transformations (~5hrs).
After the presentations, I began working on modelling the 3 pieces of furniture that players will build in-game. This includes a chair, table, and shelf. Currently, these have all been modelled (~3hrs) and UV mapped (~3hrs) in Maya.
The model follows the same design as the actual IKEA pieces chosen in Sprint 1. They have yet to be textured completely and resized to fit the environments better. They have already been split into separate components.
I spent the days prior to the presentation polishing the design comps then producing OBJ files of the environments to insert into A-Frame. I did this by going back and forth between a-frame and Maya and resizing the scene until it was the ideal size. This way, Mitchell is able to simply drag and drop the obj into the project without having to tweak the transformations (~5hrs).
Table Model with UVs |
Chair Model with UVs |
Shelf Model with UVs |
The model follows the same design as the actual IKEA pieces chosen in Sprint 1. They have yet to be textured completely and resized to fit the environments better. They have already been split into separate components.
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