This week, we need to complete the user interaction specification document, which contains many graphical components that need to be created. This includes the storyboard/wireframes, design compositions, and the architectural flow of our game.
Additionally, the Alpha prototype is due next Friday! This is a huge priority and at this point, we will be relying on Mitchell to work on coding majority of the functional elements. Primitive environments have been prepared by Maxime, but they need to be tested in a VR environment (i.e. for scale). Priscilla will be putting together all the parts of the proposal document and supporting both Mitchell and Maxime with their tasks.
Additionally, the Alpha prototype is due next Friday! This is a huge priority and at this point, we will be relying on Mitchell to work on coding majority of the functional elements. Primitive environments have been prepared by Maxime, but they need to be tested in a VR environment (i.e. for scale). Priscilla will be putting together all the parts of the proposal document and supporting both Mitchell and Maxime with their tasks.
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