Lots to do this week despite it supposedly being a break from school (yay, assignments during Reading Week!). We still need to make the game more functional and update the 3D models. The majority (if not all) the sound design will also happen this week and will likely continue onto Week 5. We will also be reviewing the feedback from the Alpha prototype presentations once we receive it.
The two issues I worked on this past week were getting game-pad controllers working with our project (~6 hours), and general work on the game-state systems to iron out some of the kinks and add some more functionality (~3-4 hours). Unfortunately neither of these tasks proved 100% successful due to some set backs. The game-pad controllers are so close to working, movement and look controls are fully functional, but I cannot get the Super Hands components to pick up the button events from aframe-extras. The easiest way to see this is by looking at some code: <!-- Camera --> <a -entity id= "rig" movement-controls position= "0 0 0" > <a -entity id= "camera" camera wasd-controls= "acceleration: 125" look-controls= "pointerLockEnabled:true" position= "0 1.6 0" capture-mouse st...
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