Lots to do this week despite it supposedly being a break from school (yay, assignments during Reading Week!). We still need to make the game more functional and update the 3D models. The majority (if not all) the sound design will also happen this week and will likely continue onto Week 5. We will also be reviewing the feedback from the Alpha prototype presentations once we receive it.
With the final submission looming closer, most of my effort was directed at replacing some hard-coded game-play functionality with dynamic data from the Builder and Finder systems (~3 hours), assisting my team with issues they encountered (~2-3 hours), and getting the shelf and chair ready to be built by the players (~8 hours). The Builder and Finder systems still had a few hard-coded values from the Beta build of the project that were specific to constructing the table, so I worked on replacing those with the data that is contained in the instructions arrays that Priscilla and Maxime created this week. I was initially have problems accessing this array before I discovered that JavaScript arrays can be accessed by string, which simplified it a lot. Below is an example of the before and after of this process. // Before socket . on ( 'setFurn' , function ( data ) { this . current = data . id ; // Where data.id was always "table" this . step = ...
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