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Moodboards and Sound Compression

This week I worked on creating moodboards (~5hrs) for the Living Room environment because the current look left a lot to be desired. I find it helpful to follow a colour scheme when decorating a room in real life, so that is what I basically made before also showing how the colours could look like over top a render of the Living Room model.

For our game, we would like to have a bright living room that has some pops of colour for interest. A similar style will also be used for the furniture.

Below are some of the resulting ideas I had:






Out of the new coloured room options, the group preferred the 1st one and the 4th one the best. In the near future, after Maxime finalizes the Living Room environment model, I will be updating the materials.

I also created a moodboard for the Warehouse environment as well (~1hr, see image below). This required a bit of research on warehouses, which I did in a previous sprint. I noticed that common colours in warehouses were grey, orange/yellow, and blue.


This was an interesting article I read about painting warehouses:
https://specialtycoatingspainting.com/key-to-optimum-warehouse-performance.html

I also worked on reducing all the sound files (~2hrs) because when I tried to add them to the A-frame project, they took a while to load. They are now all OGG files of reduced quality and some files have been trimmed. However, the team is also considering adding a loading screen of sorts since we will have even more files to load once the furniture models and the Warehouse model are also imported. This would make it so that players will both wait on a nice screen rather than the blue A-frame default. 

I placed the Living Room OGG as a source for a sound emitter into a ceiling plane with a transparent material. The sound can be heard only once the file has completely loaded and is a consistent volume across the scene.

I am currently in the progress of separating the Warehouse environment and its related assets and functions into a different HTML file to keep the two environments separate. This should take about 2hrs or so, considering I would also need to move the camera to its starting position and place the sound sources for the Warehouse environment in appropriate locations. I will also be adding the lights to this scene.

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