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Spring 9 - Finishing Furniture and VR startup

This week, I completed stripping the shelf apart to create separate components, as I did with the other two furniture pieces. I also rendered each component from each piece of furniture so that they can be used in the instruction manual. Finally, I added onto the blueprint of shape match from last week to incorporate the shelf, as well as the repetition of each step. This can be seen in the image below. Finally, each component has the coloured symbols placed in the right places and have been exported as GLTF to import into AFrame (~7hrs)



This week, I also went to procure a VR headset. With the state of things in the world, I had to be quick to contact Carleton's BIT department but was able to successfully obtain an Oculus Rift to do testing within VR. It took time to set everything up but I got it running in the end, however, I had many difficulties operating the WebVR space. Using the rift is extremely draining and I had several headaches afterwards. As of now, I'm unable to open the AFrame project in full VR, and not in a small popup window. This also spawned concerns with how building the project for Oculus Rift may affect how it works with other Oculus systems or the Vive. (~4hrs)

To end off the week, I re-rendered the completed furniture pieces without backgrounds or shadows for the manual. I also went into the code and resized the entire living room and furniture components to be smaller so that everything is consistent between Warehouse and Living Room in terms of their sizes; this was successful (~3hrs). Last I tested with VR, there were some concerns with size because opening the scene in VR made everything around the user look huge. Seems like the VR set creates a new camera and gyroscope system according to its own parameters and ignores the one we created and intended to use. This will be tackled in the next week.

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